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SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Files | |
| file | Device.cpp [code] |
| file | DeviceBuffer.cpp [code] |
| file | DeviceID.cpp [code] |
| file | DeviceList.cpp [code] |
| file | DeviceProperties.cpp [code] |
| file | Event.cpp [code] |
| file | Index.cpp [code] |
| file | IndexMatrix.cpp [code] |
| file | IndexVector.cpp [code] |
| file | KernelUtil.cpp [code] |
| file | Local.cpp [code] |
| file | Map.cpp [code] |
| file | MatrixSize.cpp [code] |
| file | PlatformID.cpp [code] |
| file | Program.cpp [code] |
| file | Significances.cpp [code] |
| file | SkelCL.cpp [code] |
| file | Skeleton.cpp [code] |
| file | Source.cpp [code] |
| file | Util.cpp [code] |
1.8.7