SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Files | |
file | Device.cpp [code] |
file | DeviceBuffer.cpp [code] |
file | DeviceID.cpp [code] |
file | DeviceList.cpp [code] |
file | DeviceProperties.cpp [code] |
file | Event.cpp [code] |
file | Index.cpp [code] |
file | IndexMatrix.cpp [code] |
file | IndexVector.cpp [code] |
file | KernelUtil.cpp [code] |
file | Local.cpp [code] |
file | Map.cpp [code] |
file | MatrixSize.cpp [code] |
file | PlatformID.cpp [code] |
file | Program.cpp [code] |
file | Significances.cpp [code] |
file | SkelCL.cpp [code] |
file | Skeleton.cpp [code] |
file | Source.cpp [code] |
file | Util.cpp [code] |