SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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DeviceID.cpp
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33 
39 
40 #include "SkelCL/detail/DeviceID.h"
41 
42 namespace skelcl {
43 
44 namespace detail {
45 
46 DeviceID::DeviceID(DeviceID::id_type pid)
47  : _id(pid)
48 {
49 }
50 
51 DeviceID::id_type DeviceID::id() const
52 {
53  return _id;
54 }
55 
56 } // namespace detail
57 
58 } // namespace skelcl
59