SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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src
DeviceID.cpp
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/*****************************************************************************
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* Copyright (c) 2011-2012 The SkelCL Team as listed in CREDITS.txt *
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* http://skelcl.uni-muenster.de *
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* *
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* This file is part of SkelCL. *
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* SkelCL is available under multiple licenses. *
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* The different licenses are subject to terms and condition as provided *
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* in the files specifying the license. See "LICENSE.txt" for details *
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* *
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*****************************************************************************
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* *
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* SkelCL is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. See "LICENSE-gpl.txt" for details. *
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* *
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* SkelCL is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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*****************************************************************************
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* *
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* For non-commercial academic use see the license specified in the file *
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* "LICENSE-academic.txt". *
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* *
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*****************************************************************************
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* *
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* If you are interested in other licensing models, including a commercial- *
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* license, please contact the author at michel.steuwer@uni-muenster.de *
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* *
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*****************************************************************************/
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#include "SkelCL/detail/DeviceID.h"
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namespace
skelcl {
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namespace
detail {
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DeviceID::DeviceID(DeviceID::id_type pid)
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: _id(pid)
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{
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}
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DeviceID::id_type DeviceID::id()
const
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{
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return
_id;
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}
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}
// namespace detail
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}
// namespace skelcl
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