SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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KernelUtil.cpp File Reference
#include "SkelCL/detail/KernelUtil.h"

Go to the source code of this file.

Namespaces

 skelcl
 The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace.
 

Functions

void skelcl::detail::kernelUtil::setKernelArgs (cl::Kernel &, const Device &, size_t)
 
size_t skelcl::detail::kernelUtil::getKernelGroupSize (cl::Kernel kernel, const Device &device)
 
size_t skelcl::detail::kernelUtil::determineWorkgroupSizeForKernel (cl::Kernel kernel, const Device &device)
 

Detailed Description

Author
Michel Steuwer miche.nosp@m.l.st.nosp@m.euwer.nosp@m.@uni.nosp@m.-muen.nosp@m.ster.nosp@m..de

Definition in file KernelUtil.cpp.