SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include "SkelCL/Local.h"
Go to the source code of this file.
Namespaces | |
skelcl | |
The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Functions | |
SKELCL_DLL Local | skelcl::local (size_t sizeInBytes) |
Helper function to easily create an Local object with a given size. More... | |
Definition in file Local.cpp.