SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Local.cpp File Reference
#include "SkelCL/Local.h"

Go to the source code of this file.

Namespaces

 skelcl
 The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace.
 

Functions

SKELCL_DLL Local skelcl::local (size_t sizeInBytes)
 Helper function to easily create an Local object with a given size. More...
 

Detailed Description

Author
Michel Steuwer miche.nosp@m.l.st.nosp@m.euwer.nosp@m.@uni.nosp@m.-muen.nosp@m.ster.nosp@m..de

Definition in file Local.cpp.