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SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <initializer_list>#include <numeric>#include <vector>#include <pvsutil/Assert.h>#include "SkelCL/detail/Device.h"#include "SkelCL/detail/Significances.h"Go to the source code of this file.
Namespaces | |
| skelcl | |
| The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Definition in file Significances.cpp.
1.8.7