SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <string>
#include <pvsutil/Assert.h>
#include "SkelCL/Map.h"
#include "SkelCL/Source.h"
#include "SkelCL/detail/Program.h"
Go to the source code of this file.
Namespaces | |
skelcl | |
The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Definition in file Map.cpp.