SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <algorithm>
#include <stdexcept>
#include <functional>
#include <string>
#include <vector>
#include <CL/cl.hpp>
#include <pvsutil/Assert.h>
#include <pvsutil/Logger.h>
#include "SkelCL/detail/DeviceList.h"
#include "SkelCL/detail/Device.h"
#include "SkelCL/detail/DeviceID.h"
#include "SkelCL/detail/DeviceProperties.h"
#include "SkelCL/detail/PlatformID.h"
#include "SkelCL/detail/skelclDll.h"
Go to the source code of this file.
Namespaces | |
skelcl | |
The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Variables | |
SKELCL_DLL DeviceList | skelcl::detail::globalDeviceList |
Definition in file DeviceList.cpp.