SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
 All Classes Namespaces Files Functions Variables Typedefs Groups
Namespaces | Macros | Variables
DeviceList.cpp File Reference
#include <algorithm>
#include <stdexcept>
#include <functional>
#include <string>
#include <vector>
#include <CL/cl.hpp>
#include <pvsutil/Assert.h>
#include <pvsutil/Logger.h>
#include "SkelCL/detail/DeviceList.h"
#include "SkelCL/detail/Device.h"
#include "SkelCL/detail/DeviceID.h"
#include "SkelCL/detail/DeviceProperties.h"
#include "SkelCL/detail/PlatformID.h"
#include "SkelCL/detail/skelclDll.h"

Go to the source code of this file.

Namespaces

 skelcl
 The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace.
 

Variables

SKELCL_DLL DeviceList skelcl::detail::globalDeviceList
 

Detailed Description

Author
Michel Steuwer miche.nosp@m.l.st.nosp@m.euwer.nosp@m.@uni.nosp@m.-muen.nosp@m.ster.nosp@m..de

Definition in file DeviceList.cpp.