|
SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
|
#include <algorithm>#include <stdexcept>#include <functional>#include <string>#include <vector>#include <CL/cl.hpp>#include <pvsutil/Assert.h>#include <pvsutil/Logger.h>#include "SkelCL/detail/DeviceList.h"#include "SkelCL/detail/Device.h"#include "SkelCL/detail/DeviceID.h"#include "SkelCL/detail/DeviceProperties.h"#include "SkelCL/detail/PlatformID.h"#include "SkelCL/detail/skelclDll.h"Go to the source code of this file.
Namespaces | |
| skelcl | |
| The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Variables | |
| SKELCL_DLL DeviceList | skelcl::detail::globalDeviceList |
Definition in file DeviceList.cpp.
1.8.7