SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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KernelUtil.cpp
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33 
39 
40 #include "SkelCL/detail/KernelUtil.h"
41 
42 namespace skelcl {
43 
44 namespace detail {
45 
46 namespace kernelUtil {
47 
48 void setKernelArgs(cl::Kernel& /*kernel*/,
49  const Device& /*device*/,
50  size_t /*index*/)
51 {
52 }
53 
54 size_t getKernelGroupSize(cl::Kernel kernel, const Device& device) {
55  size_t datasize = 0;
56  kernel.getWorkGroupInfo(device.clDevice(), CL_KERNEL_WORK_GROUP_SIZE, &datasize);
57  return datasize;
58 }
59 
60 size_t determineWorkgroupSizeForKernel(cl::Kernel kernel, const Device& device) {
61  size_t kernelMaxWorkgroupSize = getKernelGroupSize(kernel, device);
62  size_t deviceMaxWorkgroupSize = device.maxWorkGroupSize();
63  return kernelMaxWorkgroupSize < deviceMaxWorkgroupSize ? kernelMaxWorkgroupSize : deviceMaxWorkgroupSize;
64 }
65 
66 } // namespace kernelUtil
67 
68 } // namespace detail
69 
70 } // namespace skelcl
71 
SKELCL_DLL detail::DeviceID device(size_t dID)
Creates an OpenCL device ID to be used as parameter of the init(detail::PlatformID, detail::DeviceID) function.
Definition: SkelCL.cpp:76