SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Program.cpp File Reference
#include <algorithm>
#include <fstream>
#include <iterator>
#include <sstream>
#include <string>
#include <utility>
#include <CL/cl.hpp>
#include <stooling/SourceCode.h>
#include <pvsutil/Assert.h>
#include <pvsutil/Logger.h>
#include "SkelCL/detail/Program.h"
#include "SkelCL/detail/Device.h"
#include "SkelCL/detail/DeviceList.h"
#include "SkelCL/detail/Util.h"

Go to the source code of this file.

Namespaces

 skelcl
 The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace.
 

Detailed Description

Author
Michel Steuwer miche.nosp@m.l.st.nosp@m.euwer.nosp@m.@uni.nosp@m.-muen.nosp@m.ster.nosp@m..de

Definition in file Program.cpp.