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SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <algorithm>#include <fstream>#include <iterator>#include <sstream>#include <string>#include <utility>#include <CL/cl.hpp>#include <stooling/SourceCode.h>#include <pvsutil/Assert.h>#include <pvsutil/Logger.h>#include "SkelCL/detail/Program.h"#include "SkelCL/detail/Device.h"#include "SkelCL/detail/DeviceList.h"#include "SkelCL/detail/Util.h"Go to the source code of this file.
Namespaces | |
| skelcl | |
| The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Definition in file Program.cpp.
1.8.7