SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <functional>
#include <stdexcept>
#include <sstream>
#include <string>
#include <CL/cl.hpp>
#include <pvsutil/Assert.h>
#include <pvsutil/Logger.h>
#include "SkelCL/detail/Device.h"
#include "SkelCL/detail/DeviceBuffer.h"
Go to the source code of this file.
Namespaces | |
skelcl | |
The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Functions | |
std::istream & | skelcl::detail::operator>> (std::istream &stream, Device::Type &type) |
std::ostream & | skelcl::detail::operator<< (std::ostream &stream, const Device::Type &type) |
Definition in file Device.cpp.