SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Device.cpp File Reference
#include <functional>
#include <stdexcept>
#include <sstream>
#include <string>
#include <CL/cl.hpp>
#include <pvsutil/Assert.h>
#include <pvsutil/Logger.h>
#include "SkelCL/detail/Device.h"
#include "SkelCL/detail/DeviceBuffer.h"

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Namespaces

 skelcl
 The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace.
 

Functions

std::istream & skelcl::detail::operator>> (std::istream &stream, Device::Type &type)
 
std::ostream & skelcl::detail::operator<< (std::ostream &stream, const Device::Type &type)
 

Detailed Description

Author
Michel Steuwer miche.nosp@m.l.st.nosp@m.euwer.nosp@m.@uni.nosp@m.-muen.nosp@m.ster.nosp@m..de

Definition in file Device.cpp.