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SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <functional>#include <stdexcept>#include <sstream>#include <string>#include <CL/cl.hpp>#include <pvsutil/Assert.h>#include <pvsutil/Logger.h>#include "SkelCL/detail/Device.h"#include "SkelCL/detail/DeviceBuffer.h"Go to the source code of this file.
Namespaces | |
| skelcl | |
| The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Functions | |
| std::istream & | skelcl::detail::operator>> (std::istream &stream, Device::Type &type) |
| std::ostream & | skelcl::detail::operator<< (std::ostream &stream, const Device::Type &type) |
Definition in file Device.cpp.
1.8.7