SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Local.cpp
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33 
39 
40 #include "SkelCL/Local.h"
41 
42 namespace skelcl {
43 
44 Local::Local(size_t sizeInBytes)
45  : _sizeInBytes(sizeInBytes)
46 {
47 }
48 
49 size_t Local::getSizeInBytes() const
50 {
51  return _sizeInBytes;
52 }
53 
54 Local local(size_t sizeInBytes)
55 {
56  return Local(sizeInBytes);
57 }
58 
59 } // namespace skelcl
Local(size_t sizeInBytes)
Create a new Local object with the given size of local memory in bytes.
Definition: Local.cpp:44
This class represents OpenCL local memory in SkelCL.
Definition: Local.h:58
SKELCL_DLL Local local(size_t sizeInBytes)
Helper function to easily create an Local object with a given size.
Definition: Local.cpp:54
size_t getSizeInBytes() const
Access the amount of local memory to be used in bytes.
Definition: Local.cpp:49