SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Local.h
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33 
39 
40 #ifndef LOCAL_H_
41 #define LOCAL_H_
42 
43 #include <cstring>
44 
45 #include "detail/skelclDll.h"
46 
47 namespace skelcl {
48 
58 class SKELCL_DLL Local {
59 public:
66  Local(size_t sizeInBytes);
67 
73  size_t getSizeInBytes() const;
74 
75 private:
76  size_t _sizeInBytes;
77 };
78 
87 SKELCL_DLL Local local(size_t sizeInBytes);
88 
89 } // namespace skelcl
90 
91 #endif // LOCAL_H_
This class represents OpenCL local memory in SkelCL.
Definition: Local.h:58
SKELCL_DLL Local local(size_t sizeInBytes)
Helper function to easily create an Local object with a given size.
Definition: Local.cpp:54