SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Matrix
(
skelcl
)
S
Zip< void(Tleft, Tright)>
(
skelcl
)
Matrix< IndexPoint >
(
skelcl
)
c
AllPairs< Tout(Tleft, Tright)>
(
skelcl
)
Map< Tout(Index)>
(
skelcl
)
MatrixSize
(
skelcl
)
Scan< T(T)>
(
skelcl
)
I
Map< Tout(IndexPoint)>
(
skelcl
)
O
Source
(
skelcl
)
Matrix::coordinate
(
skelcl
)
Map< Tout(Tin)>
(
skelcl
)
V
Index
(
skelcl
)
Map< void(Index)>
(
skelcl
)
Out< ContainerType< T > >
(
skelcl
)
IndexPoint
(
skelcl
)
Map< void(IndexPoint)>
(
skelcl
)
R
Vector
(
skelcl
)
L
Map< void(Tin)>
(
skelcl
)
Vector< Index >
(
skelcl
)
MapOverlap< Tout(Tin)>
(
skelcl
)
Reduce< T(T)>
(
skelcl
)
Z
Local
(
skelcl
)
Zip< Tout(Tleft, Tright)>
(
skelcl
)
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C
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M
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Generated on Sat May 31 2014 21:03:21 for SkelCL by
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