SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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This class can be used to wrap an container to be passed as argument to a skeleton. More...
#include <Out.h>
Public Member Functions | |
Out (ContainerType< T > &c) | |
Constructor taking the container to wrap. More... | |
ContainerType< T > & | container () const |
Returns a reference to the the wrapped container. | |
This class can be used to wrap an container to be passed as argument to a skeleton.
When this class is used to wrap an argument which is passed to a skeleton, the data inside the wrapped container is marked as modified on the device after the skeleton is executed.
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inline |