SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Zip.h File Reference
#include <istream>
#include <string>
#include "detail/Skeleton.h"
#include "detail/Program.h"
#include "detail/ZipDef.h"

Go to the source code of this file.

Classes

class  skelcl::Zip< Tout(Tleft, Tright)>
 An instance of the Zip class describes a calculation which can be performed on one or more devices. More...
 
class  skelcl::Zip< void(Tleft, Tright)>
 An instance of the Zip class describes a calculation which can be performed on one or more devices. More...
 

Namespaces

 skelcl
 The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace.
 

Detailed Description

Author
Michel Steuwer miche.nosp@m.l.st.nosp@m.euwer.nosp@m.@uni.nosp@m.-muen.nosp@m.ster.nosp@m..de

Definition in file Zip.h.