SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <istream>
#include <string>
#include <sstream>
#include <vector>
#include "detail/skelclDll.h"
Go to the source code of this file.
Classes | |
class | skelcl::Source |
This class is a unified wrapper for defining source code in SkelCL. More... | |
Namespaces | |
skelcl | |
The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Definition in file Source.h.