SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Source.h File Reference
#include <istream>
#include <string>
#include <sstream>
#include <vector>
#include "detail/skelclDll.h"

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Classes

class  skelcl::Source
 This class is a unified wrapper for defining source code in SkelCL. More...
 

Namespaces

 skelcl
 The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace.
 

Detailed Description

Author
Michel Steuwer miche.nosp@m.l.st.nosp@m.euwer.nosp@m.@uni.nosp@m.-muen.nosp@m.ster.nosp@m..de

Definition in file Source.h.