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SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <istream>#include <memory>#include <string>#include "Source.h"#include "detail/Program.h"#include "detail/Skeleton.h"#include "detail/ReduceDef.h"Go to the source code of this file.
Classes | |
| class | skelcl::Reduce< T(T)> |
| An instance of the Reduce class describes a reduction calculation (a.k.a. accumulate) customized by a given binary user-defined function. More... | |
Namespaces | |
| skelcl | |
| The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Definition in file Reduce.h.
1.8.7