SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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Reduce.h File Reference
#include <istream>
#include <memory>
#include <string>
#include "Source.h"
#include "detail/Program.h"
#include "detail/Skeleton.h"
#include "detail/ReduceDef.h"

Go to the source code of this file.

Classes

class  skelcl::Reduce< T(T)>
 An instance of the Reduce class describes a reduction calculation (a.k.a. accumulate) customized by a given binary user-defined function. More...
 

Namespaces

 skelcl
 The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace.
 

Detailed Description

Author
Michel Steuwer miche.nosp@m.l.st.nosp@m.euwer.nosp@m.@uni.nosp@m.-muen.nosp@m.ster.nosp@m..de

Definition in file Reduce.h.