SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <istream>
#include <memory>
#include <string>
#include "Source.h"
#include "detail/Program.h"
#include "detail/Skeleton.h"
#include "detail/ReduceDef.h"
Go to the source code of this file.
Classes | |
class | skelcl::Reduce< T(T)> |
An instance of the Reduce class describes a reduction calculation (a.k.a. accumulate) customized by a given binary user-defined function. More... | |
Namespaces | |
skelcl | |
The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Definition in file Reduce.h.