SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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MapOverlap.h File Reference
#include <istream>
#include <string>
#include "detail/Padding.h"
#include "detail/Skeleton.h"
#include "detail/Program.h"
#include "detail/MapOverlapDef.h"

Go to the source code of this file.

Classes

class  skelcl::MapOverlap< Tout(Tin)>
 This class implements the MapOverlap skeleton, which describes calculations performed on one or more devices. It invokes a unary user-defined function on a container in a parallel fashion. Unlike the Map skeleton the user-defined function can access more than just a single element of the container. More...
 

Namespaces

 skelcl
 The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace.
 

Detailed Description

Author
Stefan Breuers_bre.nosp@m.u03@.nosp@m.uni-m.nosp@m.uens.nosp@m.ter.d.nosp@m.e

Definition in file MapOverlap.h.