SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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#include <istream>
#include <string>
#include "detail/Padding.h"
#include "detail/Skeleton.h"
#include "detail/Program.h"
#include "detail/MapOverlapDef.h"
Go to the source code of this file.
Classes | |
class | skelcl::MapOverlap< Tout(Tin)> |
This class implements the MapOverlap skeleton, which describes calculations performed on one or more devices. It invokes a unary user-defined function on a container in a parallel fashion. Unlike the Map skeleton the user-defined function can access more than just a single element of the container. More... | |
Namespaces | |
skelcl | |
The namespace skelcl encapsulated the whole project. Every class provided by SkelCL is in this namespace. | |
Definition in file MapOverlap.h.