SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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The MapOverlap skeleton describes calculations performed on one or more devices. It invokes a unary user-defined function on a container in a parallel fashion. Unlike the Map skeleton the user-defined function can access more than just a single element of the container. More...
Classes | |
class | skelcl::MapOverlap< Tout(Tin)> |
This class implements the MapOverlap skeleton, which describes calculations performed on one or more devices. It invokes a unary user-defined function on a container in a parallel fashion. Unlike the Map skeleton the user-defined function can access more than just a single element of the container. More... | |
The MapOverlap skeleton describes calculations performed on one or more devices. It invokes a unary user-defined function on a container in a parallel fashion. Unlike the Map skeleton the user-defined function can access more than just a single element of the container.