SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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skelcl::Matrix< IndexPoint > Member List

This is the complete list of members for skelcl::Matrix< IndexPoint >, including all inherited members.

at(size_type n) const skelcl::Matrix< IndexPoint >
back() const skelcl::Matrix< IndexPoint >
dataOnDeviceModified() const skelcl::Matrix< IndexPoint >
dataOnHostModified() const skelcl::Matrix< IndexPoint >
deviceBuffer(const detail::Device &device) const skelcl::Matrix< IndexPoint >
deviceFunctions()skelcl::Matrix< IndexPoint >static
distribution() const skelcl::Matrix< IndexPoint >
front() const skelcl::Matrix< IndexPoint >
hostBuffer() const skelcl::Matrix< IndexPoint >
Matrix(const size_type size)skelcl::Matrix< IndexPoint >
operator[](size_type n) const skelcl::Matrix< IndexPoint >
setDistribution(const detail::Distribution< Matrix< U >> &distribution) const skelcl::Matrix< IndexPoint >
setDistribution(const std::unique_ptr< detail::Distribution< Matrix< U >>> &newDistribution) const skelcl::Matrix< IndexPoint >
setDistribution(std::unique_ptr< detail::Distribution< Matrix< IndexPoint >>> &&newDistribution) const skelcl::Matrix< IndexPoint >
size() const skelcl::Matrix< IndexPoint >
size_type typedefskelcl::Matrix< IndexPoint >
sizes() const skelcl::Matrix< IndexPoint >
value_type typedefskelcl::Matrix< IndexPoint >
~Matrix() (defined in skelcl::Matrix< IndexPoint >)skelcl::Matrix< IndexPoint >