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SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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This is the complete list of members for skelcl::MatrixSize, including all inherited members.
| columnCount() const | skelcl::MatrixSize | |
| elemCount() const | skelcl::MatrixSize | |
| MatrixSize(size_type rowCount, size_type columnCount) | skelcl::MatrixSize | |
| operator!=(const MatrixSize &rhs) const | skelcl::MatrixSize | |
| operator<(const MatrixSize &rhs) const | skelcl::MatrixSize | |
| operator<=(const MatrixSize &rhs) const | skelcl::MatrixSize | |
| operator==(const MatrixSize &rhs) const | skelcl::MatrixSize | |
| operator>(const MatrixSize &rhs) const | skelcl::MatrixSize | |
| operator>=(const MatrixSize &rhs) const | skelcl::MatrixSize | |
| rowCount() const | skelcl::MatrixSize | |
| size_type typedef (defined in skelcl::MatrixSize) | skelcl::MatrixSize |
1.8.7