SkelCL
SkelCL is a high level multi GPU skeleton library developed at the university of Münster, Germany.
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This is the complete list of members for skelcl::MatrixSize, including all inherited members.
columnCount() const | skelcl::MatrixSize | |
elemCount() const | skelcl::MatrixSize | |
MatrixSize(size_type rowCount, size_type columnCount) | skelcl::MatrixSize | |
operator!=(const MatrixSize &rhs) const | skelcl::MatrixSize | |
operator<(const MatrixSize &rhs) const | skelcl::MatrixSize | |
operator<=(const MatrixSize &rhs) const | skelcl::MatrixSize | |
operator==(const MatrixSize &rhs) const | skelcl::MatrixSize | |
operator>(const MatrixSize &rhs) const | skelcl::MatrixSize | |
operator>=(const MatrixSize &rhs) const | skelcl::MatrixSize | |
rowCount() const | skelcl::MatrixSize | |
size_type typedef (defined in skelcl::MatrixSize) | skelcl::MatrixSize |